Inside the Internet Archive
Tucked away in one of the seediest neighborhoods of San Francisco is a roomful of over two hundred computers with a terabyte of data stored on every three. Doug Roberts reports.
Tucked away in one of the seediest neighborhoods of San Francisco is a roomful of over two hundred computers with a terabyte of data stored on every three. Doug Roberts reports.
With the mainstream media's interest in blogging at a fever pitch, Mindjack's Melanie McBride takes a critical look at the future of blogging and talks to some of the bloggers trying to shape it.
In Pattern Recognition, Gibson, for the first time in a novel, turns his attention to the present day. Ono-Sendai decks are replaced with iBooks and cell phones. Websites and MPEG movies take the place of the consensual hallucination of cyberspace. Cory Doctorow has our review.
In this previously unpublished two-part interview, Jon Lebkowsky first talks with Richard Linklater while he is editing his landmark film, Dazed & Confused, then meets again with the director after it has been completed and previewed.
An exclusive excerpt from Douglas Rushkoff's book, Coercion, published in 1999 by Riverhead Books.
Mike Sugarbaker talks to Stewart Butterfield about his company’s take on massively-multiplayer gaming.
If there's a message of the 'for dummies' age it's that nothing is beyond our grasp. And our desire to believe this is reinforced by trends like usability, which privilege economy over elucidation. No one anticipated it all better than Marshall McLuhan, who whittled big insights into sound bites in order to engage an audience beyond the lecture halls of the University of Toronto.
Mindjack's David Brake sat down with Civilization series creator Sid Meier in London to discuss games, history, artificial intelligence, and the future of the Civ series.
After years of patient development in a time of occasional wars, an architecture created by the command of a military-industrial complex alters its character. Spaces designed to resist assault become screens for the imagination, haunted by projected fears and desires. The outside world treats these places with a mixture of contempt and craving, peopling them with its demons, rebels, tyrants, and alter egos.