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august 11, 2004
Doom 3
reviewed by Tony Walsh
One of the most anticipated games in recent memory is finally here. Can it possibly live up to the hype? Tony Walsh finds out.

february 25, 2004
Prince of Persia: The Sands of Time
reviewed by Donald Melanson
The original Prince of Persia, created by Jordan Mechner, was notable for two reasons. At the time, its graphics were phenomenal, with smoother animation than had been seen before in a computer game. It was also really hard.

november 24, 2003
Soul Calibur 2, Syberia, and Post Mortem
reviewed by Donald Melanson
We take a look at a couple of titles on opposite ends of the gaming spectrum: Namco's much anticipated fighter Soul Calibur II and two adventure games from Montreal-based developer Microids: Syberia and Post Mortem.

may 26, 2003
Sega's Shooters: Rez-isting Orta
Justin Hall reviews Panzer Dragoon Orta for Xbox.
"I wasn't inclined to like Panzer Dragoon Orta; I'm not much for shooters, and I like exploration. But once the game started I forgot my aversion to linearity. Panzer Dragoon Orta is eye-slamming: full-throttle fantastic psychedelic. "

may 05, 2003
Mortal Kombat: Deadly Alliance
for Nintendo GameCube
reviewed by Donald Melanson
Midway's oft-maligned but still popular fighting game series tries to get some respect by tossing out the old gameplay and introducing a new, more complex system.

march 10, 2003
Splinter Cell
for Xbox
reviewed by Jane Pinckard and Justin Hall
There is something creepily naïve about a game which unproblematically posits you, protagonist Sam Fisher, as a willing and deathly efficient tool of an ultra-secret U.S. government organization in a setting rife with contemporary geo-political machinations.

february 24, 2003
Super Monkey Ball 2
for Nintendo GameCube
reviewed by Justin Hall
Simian Simplicity and Painful Puzzles. Justin Hall takes a look at one of the most popular puzzle games for the Nintendo GameCube.

february 17, 2003
Animal Crossing
for Nintendo GameCube
reviewed by Jane Pinckard
Who says multiplayer has to be simultaneous? The brilliance of Nintendo's game Animal Crossing is that you don't play head-to-head with other players.


interview: may 05, 2003
Thinking Outside The MUD
Ludicorp CEO Stewart Butterfield on the Game Neverending

Mike Sugarbaker talks to Stewart Butterfield about his company's take on massively-multiplayer gaming.

interview: may 08, 2002
Sid Meier
Mindjack's David Brake recently sat down with Civilization series creator Sid Meier in London to discuss games, history, artificial intelligence, and the future of the Civ series.



Civilization III
Civilization: Call to Power
Combat Mission

Deus Ex
Gabriel Knight 3: Blood of the Sacred, Blood of the Dammed
Rogue Squadron

Sony PlayStation
Metal Gear Solid
Ridge Racer Type 4
Tekken 3
Nintendo 64
Fighter's Destiny
Goldeneye 007
Waverace 64